Welcome to the Computing Department. We as a department, ensure that all our learners are fully prepared for the future and understand how to use new technologies safely. Computing is a continually changing and expanding subject throughout the world today. Learners will develop transferrable skills that will equip them for the work-place, college and university.

Our main priority is that all learners enjoy Computing and remain safe whilst doing so. E-Safety and Cyber-bullying is a topic which is of paramount importance and this is reflected in our Schemes of Work that are delivered at Key Stage 3, 4 and 5. Computing is a compulsory subject and will be delivered at Key Stage 3 and 4.

Meet the Staff

  • Mr M. Bargery (Subject Leader)
  • Mrs J. Boyd (Assistant Head Teacher)
  • Ms F. Delaney (Head of Year 7)
  • Miss L. Lang

Our Aims

The national curriculum for Computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

Successful Learners

  • All learners to achieve their full potential and realise their aspirations
  • All learners will be able to communicate and work collaboratively with others in the school, in the local community, and across the globe
  • Explore and develop ideas, learning how to assess work critically

Confident Individuals

  • To enable learners to become increasingly independent, developing their self-esteem and confidence
  • To encourage responsible and safe use of digital communications
  • To explore different ways to present and communicate their ideas effectively to a range of audiences

Responsible Citizens

  • To explore issues surrounding responsible and safe use of ICT
  • To encourage learners to understand, respect, value and engage with not only their own cultures and traditions but also those of others and to develop a sense of their own place in the world


  • 5 x IT suites fully equipped with the latest hardware and software
  • 2 IT pods fully equipped with the latest hardware and software
  • Microsoft Office 365
  • Serif Suite of Software
  • Adobe software
  • Various other IT software available for students to learn and use

Schemes of Learning

Key Stage 3

All learners at Key Stage 3 will study the Computing curriculum and develop various skills, knowledge and understanding.  A high-quality Computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

To view our National Curriculum map for Computing click here

To view our medium term plan for Year 7 e-safety click here

To view our medium term plan for Year 8 click here

To view our first term scheme of work for Year 8 click here

To view our scheme of work for Year 9 click here


Key Stage 4

Year 10 – OCR Cambridge Nationals in iMedia L1/L2

This qualification will provide learners with essential knowledge, transferable skills and tools to improve their learning in other subjects with the aims of enhancing their employability when they leave education, contributing to their personal development and future economic well-being. The qualifications will encourage independence, creativity and awareness of the digital media and IT sector. The Cambridge Nationals in Creative iMedia will equip learners with a range of creative media and IT skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Through the use of these skills, learners will ultimately be creating fit-for-purpose digital media products. The Cambridge Nationals in Creative iMedia will also challenge all learners, including high attaining learners, by introducing them to demanding material and techniques; encouraging independence and creativity and providing tasks that engage with the most taxing aspects of the National Curriculum.

Unit R081: Pre-production skills (exam 25%)

This unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process.

Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review pre-production documents.

Unit R082: Creating digital graphics (25%)

Digital graphics feature in many areas of our lives and play a very important part in today’s world.

The digital media sector relies heavily on these visual stimulants within the products it produces, to communicate messages effectively.

The aim of this unit is for learners to understand the basics of digital graphics editing for the creative and digital media sector. They will learn where and why digital graphics are used and what techniques are involved in their creation. This unit will develop learners’ understanding of the client brief, time frames, deadlines and preparation techniques as part of the planning and creation process.

On completion of this unit, learners will understand the purpose and properties of digital graphics, and know where and how they are used. They will be able to plan the creation of digital graphics, create new digital graphics using a range of editing techniques and review a completed graphic against a specific brief.

Unit R085: Creating a multipage website (25%)

Multipage websites are the basis of internet content and are therefore used extensively in the creative digital media sector, whether for mobile phones or computers in all their forms.

This unit will enable learners to understand the basics of creating multipage websites. It will enable learners to demonstrate their creativity by combining components to create a functional, intuitive and aesthetically pleasing website. It will allow them to interpret a client brief and to use planning and preparation techniques when developing a multipage website.

On completion of this unit, learners will be able to explore and understand the different properties, purposes and features of multipage websites, plan and create a multipage website and review the final website against a specific brief.

Unit R087: Creating interactive multimedia products (25%)

Interactive multimedia products are used widely in everyday life and the creative and digital media sector. They are used in computer games, mobile phone applications, presentations and many other areas. This unit will enable learners to understand the basics of interactive multimedia products for the creative and digital media sector. They will learn where and why interactive multimedia is used and what features are needed for a given purpose. It will enable them to interpret a client brief, and to use time frames, deadlines and preparation techniques as part of the planning and creation process when creating an interactive multimedia product. On completion of this unit, learners will understand the purpose and properties of interactive multimedia products, be able to plan and create an interactive multimedia product to a client’s requirements and review it, identifying areas for improvement.


Certificate in Digital Applications (CIDA) L2

Certificate in Digital Applications is a 2 year course that consists of 2 units. 75% of assessment is carried out by the class teacher and checked by the exam board. 25% will be externally assessed by the exam board. Final grades issued by the exam board have GCSE equivalence within the GCSE grading range A*-C.

To achieve the award students have to complete two units of work:

Unit 1 - Developing Web Products - This unit looks to provide students with the knowledge and skills needed to produce attention-grabbing web products using web-authoring software, multimedia assets and navigation features. Students will design, build and test a web product in a practical computer-based examination set by the exam board.

Unit 3 - Artwork and Imaging - Students are given a Summative Project Brief (SPB) which is a project set by the exam board for the students to complete. They will produce images and artwork using a computer for a specified purpose and audience.

Key Stage 5

Level 3 Cambridge Technical Introductory Diploma in IT (equivalent to one A-Level)

2 x 90 and 3 x 60 GLH units. Two externally examined units and three further units which are centre-assessed and moderated by the exam board.

Learners will be able to develop the core knowledge, skills and understanding required in the IT sector and develop further skills by completing a range of units through the ‘Emerging Digital Technology Practitioner’ pathway. This course provides excellent preparation for higher study and employment in the field of Information Technology. The increasing importance of Information Technologies means there will be a growing demand for professionals who are qualified in this area.

Unit 1: Fundamentals of IT (Written exam)

A sound understanding of IT technologies and practices is essential for IT professionals. Information learnt in this unit will create a solid foundation in the fundamentals of hardware, networks, software, the ethical use of computers and how businesses use IT.

After completing this unit, the knowledge, skills and understanding your students have developed will underpin their study for the additional units.

The purpose of this unit is to demonstrate the uses of information in the public domain, globally, in the cloud and across the Internet, by individuals and organisations. Your students will discover that good management of both data and information is essential and that it can give any organisation a competitive edge.

Unit 2: Global Information (Written exam)

This unit will provide students with a greater understanding of how organisations use information sources both internally and externally and the types of information they will encounter. The skills gained by completing this unit will give them knowledge of the functionality of information and how data is stored and processed by organisations. They will also learn about how individuals use information of various types.

This unit will help students to understand the legislation and regulation governing information which flows in to and out of an organisation and the constraints and limitations that apply to it. They’ll also learn the relationship between data and Information.

Unit 5: Virtual and Augmented Reality

Virtual Reality is a simulated environment that is intended to replicate the physical experience of being in places in the real or imagined worlds, by giving the user sensory experiences that match those which would be experienced were the user actually in that environment. Augmented Reality is the process of changing the user’s view of the real world in order to give them an improved, or more detailed view of what they are seeing.

Your students will learn about both technologies and how they are used. They will research both technologies and design both a Virtual and an Augmented Reality resource. Finally, they will use their research skills learnt whilst designing and creating resources to suggest future applications of Virtual and Augmented Reality.

This unit is mandatory to the Emerging Digital Technology Practitioner pathway due to its relevance as an emerging digital technology. The unit supports the development of skills, knowledge and understanding relevant to a job role in the areas of 3D modelling, digital transformation and even the film and games industry.

Unit 13: Social Media and Digital Marketing

The use of social media has increased massively over recent years and is now a world-wide phenomenon. Users of social media are able to share ideas and files, compare opinions and pass comment on the activities of their friends and contacts. In doing so, they are not only generating huge amounts of data about themselves, but also allowing others the opportunity to contact them and monitor some of their online activities. Social media also allows users to collaborate with others across the globe.

Digital marketing is part of the overall process of marketing as is the use of digital media to increase awareness of a product or service. As social media offers such a wealth of data and the ability to contact potential customers in their own homes across a range of media channels, it is only natural that digital marketing seeks to use social media as part of the marketing mix for goods and services.

This unit looks at digital marketing as a concept and then offers your students the opportunity to explore the possible impacts, both positive and negative, that may be generated by the use of social media as a digital marketing tool.

Unit 17: Internet of Everything (IOE)

This unit is about the use of the Internet and how it is impacting people and society.

Your students will learn about the Internet of Everything (IOE) and how it is used. Using their knowledge they’ll carry out a feasibility study for a potential idea. They will pitch their idea to potential stakeholders and use their feedback to revise their proposal.


Extra-Curricular Activities

  • After school Computing clubs available to all students most evenings  Monday – Thursday 3.15pm – 5.00pm
  • Early bird Computing clubs available on request
  • Learners can access all course materials via the Learning Platform and the school network
  • Holiday Computing Clubs
  • Microsoft Office 365 available

Useful Websites and links

Twitter: @gateacreIT

KS4 Y10 -

KS4 Y11 -

KS5 -

E-Safety and Cyberbullying